12/31/2023 0 Comments 7 days to die seeds ps4 crackpot20![]() I usually head to the third one I listed and dig sand from that desert, water close by, buildings to loot, forest for trees, started a mine right next to the edge of town. Most of the area I have explored is in the South: lots of plains, burnt land, and forest area. (This is the one I use most)Ģ637N 2271E - not desert but a sandy beach, large body of water, its just east of the town there. "Pitfall": good base, good name too :) with natural defense trap: MASSIVE chunk of missing snow and stone at 596N 1714E after a little exploring of the cave its a nice big network and would make for a nice bunker with a pitfall (if the zombie corpses are indication)ġ22S 1853W - small desert with two caves.ġ10S 2135E - is part of the town there, also a snow biome as part of the town so plenty of water close by. Hub2: 1150N 1500W, two shotgun messiahs back to back, and the other shops. Point of Interest (small): 2473N 1108W bank & 3 other buildings ![]() Has a huge iron/nitrate/lead vein directly under the small room off to the right of the kitchen area, the vein goes pretty deep, found it while expanding the bunker, makes for some nice easy access materials. ![]() Once you find it, break the metal plates on the floor inside the garage/shack. When you're looking for the bunker site, keep an eye out for light poles. Town: 1652S 854W has bunker 988W, just look for the garage with the fenced backside. It's a decent size town with a beach+lake right next to the east side. Also saw a bank, shotgun messiah, working stiff, crack-a-book, and a factory so far. Town: 2500N 2000E bunker at the SE corner of town. **beware** Town (small): on North border, in RADIATION ZONE!! Town: 3028S 1949E has bunker, SE corner of town borders the edge of map, careful running too far south out of town on that side. ![]() When the original door respawns you will be the owner of it.) A simple method to get around it being locked is to place the door in the same spot, green box showing on the inside, then lock the door and pin code it. (Some of the bunkers entry doors will respawn if you break them out, replacing the door you may put there. From what I remember exploring each town had a pool house or a flooded basement house, sometimes both. The only big lake I have found is in the north west corner of the map, I still haven't found any other water source besides the holes in the big city, the houses that have pools in the back yard (redwood fencing around it) and the flooded basement houses. There is also a vent entrance in the fenced area, it is covered by a scrap metal plate and sealed off with two iron bars, one at the top and one at the bottom that drops into the kitchen. The first 3 metal plates inside the garage cover the entrance to the bunker. ![]() The bunkers (same town ^^^)- look for a garage with a scrap metal/fence around the back side of it, the fence will be attached to the garage, and a street lamp in the back. Water Source for ^^^ town: Look for a building with a iron fence around the yard it will have a flooded basement that can never be emptied (it always fills back up no matter what you do). Town: 2250N 350E with bunker, bank, crack-a-book, working stiff, pop-n-pills, and shotgun messiah. My analysis/compilation of things from those forums (credit to them, I just complied, none of this is mine):Īfter trying about 30 different seeds from ps4, xbox, and pc, I finally found a pretty nice one.Įdit: in-game settings are all default, except days are 60 minutes, and day light is 18 hours. I've been scouring the 7DtD forums and the two epics ones i found are: "InsaneHCA14" and "crackpot20" ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |